ISBN: |
1903450063 |
Authors: |
Phil Piper
Dan Humphrey Eng Wei Chua Eddie Carroll Jorge
Diogo Richee Jesky Andrew Montalenti Steve Leone
Randy Kato Brandon Ellis Paul Doyle Steve Webster
Branden Hall Patricia Lee Nik Khilnani Justin
Everett-Church Carlos Ponce Philippe
Archontakis Nicolas Roy Shawn Ryder Bryan Mahoney
Roger Prideaux David Beard Ben Wong |
Price: |
US
$59.99 |
Pages: |
1000 |
CD Rom: |
Yes |
Published: |
April
2001 | |
|
Flash 5 Dynamic Content Studio
Flash movies - the ones that play and then, well...stop -
are all well and good. They are great as platforms for cartoonists
and motion type artists to showcase their stuff. But it's the
non-interactive and uninterruptable aspect of these Flash events
that has lead to some serious underestimations of the power of
Flash. All you need to do to begin creating the cutting-edge Flash
web-sites of the future is learn how to get the most out of
actionscripting, how to hook up your Flash movie with client/server
coding and begin working with a back-end database. And it really
is that easy! Suddenly the world of true Flash functionality is at
your fingertips.
Who is this book for? Flash 5 Dynamic Content addresses
the growing market of web artists under pressure to learn the finer
points of interactive design with Flash 5. This book demonstrates
the best tools for integrating dynamic content using a Flash
front-end. Readers will see how to link Flash movies, via a
middleware bridge, through to a back-end datastores (images and/or
text). This book assumes that the reader already knows the
fundamentals of creating Flash movies, but doesn't assume any
programming knowledge at all. The book covers ActionScripting, (of
course!), ASP, PHP, JSP, Perl, CGI, Cold Fusion, Macromedia
Generator, ASP Turbine, Swift Generator, and Macromedia
Ultradev.
What does this book
cover? Flash 5 Dynamic Studio
is written by a collective of Flash 5 experts who will tell you
everything you need to know to upgrade your Flash 5 knowledge to
Flash 5 expertise. Assuming a basic knowledge of Flash, the book
gives you a thorough grounding in ActionScripting techniques,
teaches you the basics of a myriad of scripting languages and their
Flash interaction capabilities, discusses and implements
client-side/server-side interaction, the middleware that can make
your life considerably easier (Ultradev, Generator, Swift Generator,
ASP Turbine), and demonstrates database interaction and usability,
(Access, SQL, and MYSQL).
To conclude this admittedly tough
but not prohibitive learning curve, the book walks you through a
selection of fairly generic real world case studies, using Flash
with middleware and database connectivity, demonstrating how these
elements come together to give you truly dynamic, interactive Flash
sites. This book is about visual richness and utility. Web business
is getting beautiful, and Flash is getting useful.
The book structure, in a little more detail, looks
something like this:
Summary of
Contents
Part I - The
Dynamic Web This section sets the stage for the rest of the book,
talking about the web, Flash and Dynamic
Flash.
Part II
- The Dynamic interface This
is about what happens in the user's browser - a solid
ActionScripting foundation is laid across five chapters, which
progress from the basic through iterations of sophistication, to
help you learn to really push the boundaries of Flash 5
ActionScripting. We also cover Object Orientated programming
concepts within the context of Flash and ActionScripting, and
JavaScript in the section. This area of the book is about
interactive Flash 5 movies that respond to the user in all sorts of
ways, without processing anything anywhere other than on the
browser.
Part III - Dynamic
Integration There are a whole host of ways
you can talk to Flash from the server - this section looks at a good
cross section of the possibilities, all the way from the humble text
file to ASP, JSP, PHP, Perl, CGI scripts and Cold Fusion, and the
functionality that these technologies give you.
Part IV - Dynamic generation So once you know what's going on with scripting, we take
a look at the tools that make dynamically changing and/or creating
your Flash front end quick and easy - ASP turbine, MM generator,
swift generator, MM Ultradev.
Part V
- Dynamic data Data and
databases are, of course, what will ultimately drive a sophisticated
flash site, and so this section will teach you about data, data
sources and databases - Access, SQL, MySQL, and, of course, XML.
Part VI - Real World Dynamic Content Here everything you have learnt so far is put into
practice, and we walk through some real world applications built by
the experts and designers that have contributed to the book.
Appendices Finally, some
pretty solid appendices should help you take what you have learnt in
the book a little further.
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